- #Jedi knight 3 jedi academy mods slow mod#
- #Jedi knight 3 jedi academy mods slow code#
- #Jedi knight 3 jedi academy mods slow download#
so is not absolutely fail of the modder, but fail of the engine.
#Jedi knight 3 jedi academy mods slow code#
Now the good things: i really appreciate the Sanguine Hipster job of make "two games on 1", that's need just to be improved a lot.īut that i guess require also some code fix for make JKA more. i not understand why, but SET_GRAVITY 0 or whatervers happens into jedi outcast at this point as script not like much to jka engine. CRASH: when galak is killed doomgiver gravity fail down into jedi outcast and kyle need to escape flying into the air, at least on my game, in this moment the engine crash. he not use repeater altfire concussion, that make the fight against galak insanely easy respect of Jo when is really a nasty adversary. galak mech not have the visible bubble shield, repeaters burst from galak mech models shooted by hips instead of arms, he not use slam fist attack, and the other energetic beam atk of jedi outcast, that use destroyed the shield. many turrets are "dumbs" despite of jedi outcast with less vigilance and reaction to kyle presence. I want instead to signalate various glitches more bad, i guess ever caused by code lacks, these are gameplay difference respect of jo that make ported jo in jka insanely easy: I want to stay away by the fact that NPC on jka are totally dumb and idiot and static despite of jedi outcast, this is a fail of jka engine AI, not of the author of this mod. sound/chars with all the folders of jko characters for contain dialogue sentences voice tracks.Īlso, i added manually textures/skies/stars.jpg for fix the missing skybox star into cairn first level outpost.
the first are the total missing of jk2 assets, it cause texture and shader missing with blank textures in every parts, cutscene with missing dialogue, missing md3 models, etc.įor fix that personally, i put a file called jk_otherstuff into the base directory that contain this folders ported by JO base folders: well, also if ever loved the idea of play jedi otucast from jedi academy, there is a lot of bug i've seen that i want to talk here:
#Jedi knight 3 jedi academy mods slow mod#
If its not JA+? Well, THere are ways to bind console commands to keys so when you hit them it enters and activates the command automatically.I am playing this mod with openjk. It sounds almost like you might have picked up Jedi Academy+ though, which means you may need a couple more thigns, and not only this but JA+ is multiplayer mode only, incase you were trying this in Single player. On the matter of the color changer, there might be a menu interface that opens after you enter the command in.
You can manually open PK3 files and explore them, you might be able to find that hilt you wanted to use in singleplayer this way, by seeing what its folder in the PK3 is and entering that name into that console command above this.
#Jedi knight 3 jedi academy mods slow download#
If you have something like PAKScape, I believe that filefront has JA mods has a download for this. I've got a few dozen blade mods like that, they work just fine in the menu in Multiplayer but for singleplayer you have to manually enter in the console command below, using one of my mods as an example. Also, some mods only work for miltiplayer, and some only work for singleplayer, and then there are some MP things like weaponpacks that you do not by default have access to in the saber select menu the game provides. Incarnido, did you check the Readme files? There might be console commands required to activate them that are provided in the readmes.